Addon Preferences
Addon Preference menu for ToAutomate.

Video Tutorial
Preferences Settings
Substance Painter Executable:
- Select the Executable file for the "Substance Painter 3D".exe / .app (for mac)
- Used in Export Preset, if we want to open the exported file in a substance project.
- By Default: It should be auto-filled, if Substance painter is installed in default directories on users' computer.
- Otherwise Manually got the Substance Painter Directory and select the executable file.
[.exe for Windows], [.app for MacOS]
Export Type/Format Preset:
- Select the type of Export Format to make it as default type when creating a new Preset.
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Select/Create a Preset for Selected Format, Eg: Unity_FBX, Unreal_FBX etc. (This active preset of active selected format_type above will be set when creating new preset.)
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Example:- Let's say user selected Format Type:
USDin the preferences - Now he create a preset for USD, let's name it
USD_Unity. That is now active in the list. - When a user now creates a new Export Preset in the Addon Panel (N-panel) of 3D viewport.
- The new preset created will have format as default
USD, and settings for it will be copied from the active preset of that type, that isUSD_Unity.
- The new preset created will have format as default
Note: When you leave ToAutomate preferences after creating a preset, make sure, you check which values are selected for Format and Preset of that Format. They become default for new presets in the Addon menu. - Let's say user selected Format Type:
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Export Format Preset Settings:
- Menu to Change the Export Settings for each export preset.
- Implemented exactly as the blender's settings menu for each export format.