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Object Scene Operator

Faster Renaming and Organizing Low & High Poly Objects Appropriately

Properties:

  1. LP_Suffix: Set suffix that will be added to the Low Poly Object
  2. HP_Suffix: Set suffix that will be added to the High Poly Object
  3. LP Collection: Set name for the Low poly collection to hold LP Objects
  4. HP Collection: Set name for the Low poly collection to hold HP Objects
  5. Rename: Rename Button to rename and (if enabled) move to Low / High Collections respectively.

Usage:

  1. Select two objects active_object and second_object, when the algorithm runs, it will rename the active_object and add LP suffix to it. And adds the HP suffix to the non-active object.
  2. If you have toggled the Move to Collection property to ON. It will move the respective object with the respective name to the respective Collection.
  3. For example, if you had LP prefix as _LP, and HP prefix as _HP, and name will become: my_obj_name__LP and my_obj_name_HP for HP, and they will be moved to the LP and HP Collection respectively.

Selection Menu

Requirements: Works with the collections and Suffix of the Rename operators. Like LP & HP suffix and LP & HP Collection Names.

Options

  1. Select non-matching object: Search for objects that doesn't have matching counterparts in the opposite collection. Like finding if no HP object of abc_LP
  2. Select significant other: Selects the HP object of selected LP objects or vice versa. Helpful when needed to select counter object of selected objects.

Usage

  1. Select any number of object with either LP or HP prefix or both, then press Select what it does is, checks for the non-matching or significant other in the counter collections LP_Collection/HP_Collection. If found it selects the objects and make them active.

Collection Organizer

Collection Organizer helps in organizing blender collection heirarchy and converts it into heirarchy of empty_parents, that is helpful for working/exporting objects to Unity and other empty_based heirarchy softwares.

UI Overview

  1. Master Parent?: Option to create an extra parent object over the final heirarchy.
  2. Name for Master: By default ROOT, name for the top parent object. Needs Master Parent to be ON.
  3. Organize Button: Button to convert current view_layers collection heirarchy and make their objects child of empty object of the collection they live in.

Note: All the empty objects will follow the heirarchy of the Collection tree of Blender Scene. So, if blender scene has multiple collection, instead of one base collection of tree. That will lead to creation of 3-different heirarchy. That's why there is an option to create an Parent object to make those 3 Empty object under one.

Collection De-Organizer

Collection De-Organizer helps in deorganizing empty-object parent heirachy and converts them to Blender Collection system. You can choose to delete the empties after the heirarchy conversion or not.

UI Overview

  1. Root Coll?: Option to create an extra parent collection over the final collection heirarchy.
  2. Name for Parent Collection: Name for the parent collection of the heirarcy, needs Root Col option to be enabled.
  3. Delete Empties: Option to delete the empties after the conversion of empty-object heirarchy to Blender Collections.
  4. Reset Collections: Button to deorganize the empty-object heirarchy and convert it to Blender Collection.